Welcome!
This page was created with the aim of sharing with you the home made tracks created by me in all these years of passion for this incredible F1 racing simulator from the 90s.
Keep in mind that this is AMATEUR work. All circuits were created based on videos from racing simulators and tested (as far as possible) on the Tabletop Simulator, so don't be frustrated if a track doesn't meet your expectations, the lack of time to test them compromises the quality a little. .
I considered 3 important STRATEGIC factors in this work:
1) Length (in number of sections): Determines how much robot traffic you will encounter during the test. The more sections, the less traffic and vice versa;
2) Sequence of curves: Many curves in sequence bring great difficulty as there is no way to overtake in these places even if a driver wanted to.
3) Curves that precede long straights: These curves tend to have high penalties as good drivers do not overtake in these places, waiting for the straight to do so.
Other factors tend to be more tactical (extreme trajectories and late brakes) and should not affect your racing strategy.
TRACK CARDS ANY CORNER
This card model was added to the MAGNY-COUR original track from 2nd Edition (and as far as I know it should have been added to the SUZUKA track but due to an error this did not happen). I took the liberty of adding these cards to ALL tracks. They are mixed in with the normal Track Cards for each circuit.
SPECIAL TRACK CARDS
These cards are optional for use because they have not officially been released (the goals to release them in KS have not been reached) and would be released as RACE CARDS.
I decided to create them in the format of TRACK CARDs to make them easier to use. I managed to "deduce" the functioning of only 5 of these cards. Feel free to add a little more 'pepper' to your games.
90-94 Tracks
Untested Tracks (1995-Now)
These tracks have not yet been tested and it is unlikely that I will be able to carry out these tests given my lack of time. I intend to first upload these circuits to TABLETOP SIMULATOR and in this way allow you to test these circuits in solo games or with friends to make sure they are worth printing and adding to your collection. The tracks released for download are now available in TABLETOP SIMULATOR to allow you to test them before printing.
It was a somewhat complicated job to create these circuits. The races available on the internet only use modern F1 cars, with elements such as DRS and ERS being able to be used for overtaking, something that did not exist in cars from the 90s. This made it impossible to know exactly how those cars would behave on these circuits, allowing me to just "estimate" penalties in corners/braking zones to determine the best overtaking points. So, again, if a circuit doesn't live up to your expectations, consider that F1 in the 90s never raced on these tracks which makes it very difficult to predict the type of challenge the track should provide.